摘要 |
PROBLEM TO BE SOLVED: To provide a game machine amusing a game player. SOLUTION: The game machine capable of switching a state between a normal state and an AT (assistant time) state is provided with a pattern display device for displaying a plurality of rows of a part of reels in which a plurality of patterns are disposed, a starting lever, three stop buttons, a means for starting reel rotation by an operation of the starting lever and stopping the corresponding-reel rotation by an operation of the stop button, an informing means for informing the game player of a piece of game assisting information for the stop button to be operated in a specified timing and a specified order in the specified duration set before switching to the AT state and a means for putting out medals based on a pattern combination displayed on the pattern display device when all of the reel rotation stops. In the specified duration, under a condition that the stop buttons are operated in the specified timing and the specified order, the number of game media put-out at every game is regularly changed. COPYRIGHT: (C)2004,JPO
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