发明名称 GAME MACHINE, PROGRAM AND CONTROL METHOD OF COMPUTER GAME SYSTEM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine that prevents tension of a game from getting spoiled by preventing a fraudulent use of saved data. <P>SOLUTION: The timing of storing play status after a game is started is sequentially determined based on random numbers and the play status at each storage time is sequentially stored temporarily in a main storage 26. When a saving operation is detected, the play status stored in the main storage 26 is read and saved data showing the read play status are stored in a memory card 42. The saved data stored in the memory card 42 are read later and a game is resumed based on the saved data. By doing so, play status at times different from the timing of saving can be stored in the memory card 42. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004000679(A) 申请公布日期 2004.01.08
申请号 JP20030200083 申请日期 2003.07.22
申请人 KONAMI CO LTD 发明人 AOKI JUN
分类号 A63F13/10;A63F13/00;(IPC1-7):A63F13/10 主分类号 A63F13/10
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