发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To differently interest a player at a time whether an advantageous game status is to occur. <P>SOLUTION: First, along with the display of "remaining time is 30 seconds" varying display of each pattern is started. After seven seconds from the beginning, a first single operation is stopped and "1", "2" and "3" are displayed as provisional stop patterns and "remaining time is 23 seconds" is displayed. "1", "2" and "3" are displayed in a provisional stop pattern display area 404, and the varying display of each pattern is resumed. Fifteen seconds later, a second single operation is stopped and "7", "7" and "7" are displayed as provisional stop patterns and "remaining time is 8 seconds" is displayed. "7", "7" and "7" are updated and displayed in the provisional stop pattern display area 404 and the varying display of each pattern is resumed. After 30 seconds from the beginning, with the patterns varyingly displayed, "remaining time is 0 second" is displayed and the provisional stop patterns "7", "7" and "7" become stop patterns. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004000325(A) 申请公布日期 2004.01.08
申请号 JP20020154131 申请日期 2002.05.28
申请人 SANYO PRODUCT CO LTD 发明人 TOKUMARU JUNICHI;FUJII MOTOYUKI;IMOTO MASAHIKO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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