发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which can boost the amusement when it makes a win with low profit symbols. <P>SOLUTION: As one of patterns which are adopted only when a big win symbol becomes a probability change symbol inside the game machine during a probability change mode, this probability change symbol (odd-number) is subtracted by 1 and becomes an ordinary symbol (even number), and after starting variation of three symbols indication, L in left, M in center, R in right, in a special symbol indicating device 40, a left symbol L and a right symbol R stop with the ordinary symbols in this order, and the center symbol M stops with a symbol which is before this ordinary symbol, and a pattern with a slip, in which the center symbol M slips to stop with this ordinary symbol in one second, is set.Therefore, players expect the indication of change during play as they can have a probability change mode if the machine stops with a slip even when it seems to stop with the ordinary symbol. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004000314(A) 申请公布日期 2004.01.08
申请号 JP20020125577 申请日期 2002.04.26
申请人 SANYO PRODUCT CO LTD 发明人 MIYASOI TOSHIO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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