发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To entertain players differently than before at a point when an advantageous state might occur. <P>SOLUTION: First, with a massage of '60 seconds left', the variable display of the individual patterns is started. Then, after 5 seconds, a first single action is stopped and '1', '2' and '3' are displayed as temporarily stop figures with a message of '55 seconds left'. With the display of '1', '2' and '3' in the first temporarily stopped display area 404a, the variable display of the individual patterns is restarted. Then, after 15 sec, a second single action is stopped and '7', '7' and '7' are displayed as temporary stop patterns with a message of '40 seconds left'. With an updated display of '7', '7' and '7'in the second temporary stop pattern display area 404b, the variable display of the individual patterns are restarted. Finally, the individual temporary stop patterns are displayed in the first to fifth temporary stop pattern display areas 404a to 404e and the stop patterns are determined by a decision frame 408. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004000741(A) 申请公布日期 2004.01.08
申请号 JP20030295250 申请日期 2003.08.19
申请人 SANYO PRODUCT CO LTD 发明人 TOKUMARU JUNICHI;FUJII MOTOYUKI;IMOTO MASAHIKO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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