发明名称 Methods and system for general skinning via hardware accelerators
摘要 Complex computer graphics forms and motions can be constructed either by hand or with motion or geometry capture technologies, once they are created, they are difficult to modify, particularly at runtime. Interpolation provides a way to leverage artist-generated source material. Methodologies for efficient runtime interpolation between multiple forms or multiple motion segments enables computers to perform more realistic animation in real-time. Shape interpolation is applied to predefined figures to create smoothly skinned figures that deform in natural ways. Predefined figures are selected using a search technique that reduces the amount of interpolation required to produce real-time animation.
申请公布号 US2004001064(A1) 申请公布日期 2004.01.01
申请号 US20020186989 申请日期 2002.06.28
申请人 MICROSOFT CORPORATION 发明人 BOYD CHARLES N.;MARTIN DAVID JOHN;GOSALIA ANUJ B.;ARONSON DAVID FLOYD
分类号 G06T15/70;(IPC1-7):G06T15/70 主分类号 G06T15/70
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