发明名称 Z-texturing
摘要 A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The same texture mapping hardware used for color texturing provides resampled z texturing for sprites with depth or other applications. A z blender performs a z blending operation in screen space to blend surface z values with z texel values to provide per-pixel mapping of resampled z textures onto sampled 3D surface locations. Z texels can represent absolute depths or depth displacements relative to primitive surface depth. The z texel values may add to or replace primitive surface z values, and a constant bias may be added if desired. The resulting depth values are used for occlusion testing. Z textures can be generated by copying out portions of an embedded z buffer and providing the copied depth values to the texture mapping hardware. Multiple z texel formats are supported.
申请公布号 US6664958(B1) 申请公布日期 2003.12.16
申请号 US20000722378 申请日期 2000.11.28
申请人 NINTENDO CO., LTD. 发明人 LEATHER MARK M.;DELAURIER ANTHONY P.;LAW PATRICK Y.;DREBIN ROBERT A.;CHENG HOWARD;MOORE ROBERT
分类号 G06T15/00;G06T15/40;(IPC1-7):G06T15/40 主分类号 G06T15/00
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