发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine improving a skill intervention. <P>SOLUTION: A pattern different in accordance with an operation content of a stop switch stops variation at an operation of the stop switch and a game player is temporarily informed about a big win or a blank. At the stop of the pattern, the big win or the blank is judged. At the judgement of the big win, a big-win pattern can be stopped. Not opening the internal process to the game player provides the game player with a sense of obtaining the big win by his skill at the stop operation of the big-win pattern. At no stop operation of the big-win pattern at the judgment of the big win, after revariation of the blank pattern, automatically making the big-win pattern stop and prohibiting stop operation of the big-win pattern at the judgement of the blank generally provide the fictitious skill intervention. <P>COPYRIGHT: (C)2004,JPO
申请公布号 JP2003340058(A) 申请公布日期 2003.12.02
申请号 JP20020157810 申请日期 2002.05.30
申请人 OKUMURA YU-KI CO LTD 发明人 NAKAMURA HIROYUKI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址