发明名称 VIRTUAL CAMERA POSITION CONTROL PROGRAM FOR THREE- DIMENSIONAL GAME
摘要 <p><P>PROBLEM TO BE SOLVED: To solve the problem that a character is hidden by a building since the building breaks into between the character and a camera when the character is moved to the front of an obstacle such as the building and that the visual field of a player is obstructed by his/her own character since a distance between with the character is too reduced when the camera is moved to the front of the obstacle similarly to the character when the moving boundary lines of the character and the camera is equal in a three-dimensional game. <P>SOLUTION: The moving boundary of the camera is set separately from that of the character. When the obstacle enters a space between the camera and the character, the position of the camera is moved to the moving boundary of the camera and a visual field picture is generated and displayed. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2003334380(A) 申请公布日期 2003.11.25
申请号 JP20020144918 申请日期 2002.05.20
申请人 KONAMI COMPUTER ENTERTAINMENT JAPAN INC 发明人 KITAO TAKASHI
分类号 A63F13/00;(IPC1-7):A63F13/00;G06T17/40 主分类号 A63F13/00
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