摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a function which enables a game player to use a residual time at a previous utilization on a later date by recording the already paid residual time being equivalent to the utilization by the game player in a server through a network. <P>SOLUTION: The game player is identified by an ID and a password by utilizing a system which is connected as a network with computers. When the game is started, the game player pays an equivalent price to purchase a game playing time, and plays the game. After the completion of the game, various game information including a residual playing time is recorded in the server by utilizing the network system. Thus, as long as the residual playing time at the previous game playing is recorded for the game player, the game player can utilize it by adding the residual time to a newly purchased game playing time. <P>COPYRIGHT: (C)2004,JPO</p> |