发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enable a player to easily make a stop display of an appropriate pattern when the right to win a prize is generated. SOLUTION: In a pachinko-slot machine 1, a discrepancy between the timing of a player actually pressing a stop button, and the timing to press the stop button in order to display a big bonus pattern on a display region, on each drum is displayed on an informing device 18 in the case the big bonus pattern is not stopped in the display region of a pattern display part 12 in the established state of a big bonus flag. Consequently, the player can grasp to what extent the timing to press the stop button should be adjusted to make a stop display of the big bonus pattern and can press the stop button more positively and easily at appropriate timing. COPYRIGHT: (C)2004,JPO
申请公布号 JP2003320073(A) 申请公布日期 2003.11.11
申请号 JP20020129112 申请日期 2002.04.30
申请人 HEIWA CORP 发明人 SAGEHASHI HIROYUKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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