发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that the occurrence trigger of a specific game is apt to be biased to a processing result obtained by a main control part. SOLUTION: A hero character which can be operated by a player and an enemy monster character are displayed and controlled on a liquid crystal screen, and ST is imparted when the hero character wins against the enemy monster character. The actions of both of the characters are classified broardly into attacking actions of giving a damage to an opposite character to reduce physical capacity points and defending actions for avoiding the damage caused by attack by the opposite character. In particular, the monster character is provided with resting actions (in which the monster character is easily damaged by the hero) and its action mode is determined by a random number lottery at each interruption processing. COPYRIGHT: (C)2004,JPO
申请公布号 JP2003310822(A) 申请公布日期 2003.11.05
申请号 JP20020119852 申请日期 2002.04.22
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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