摘要 |
PROBLEM TO BE SOLVED: To solve the problem that the occurrence trigger of a specific game is apt to be biased to a processing result obtained by a main control part. SOLUTION: A hero character which can be operated by a player and an enemy monster character are displayed and controlled on a liquid crystal screen, and ST is imparted when the hero character wins against the enemy monster character. The actions of both of the characters are classified broardly into attacking actions of giving a damage to an opposite character to reduce physical capacity points and defending actions for avoiding the damage caused by attack by the opposite character. In particular, the monster character is provided with resting actions (in which the monster character is easily damaged by the hero) and its action mode is determined by a random number lottery at each interruption processing. COPYRIGHT: (C)2004,JPO
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