发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that the occurrence trigger of a specific game is apt to be biased to a processing result obtained by a main control part. SOLUTION: A hero character which can be operated by a player and an enemy monster character are displayed and controlled on a liquid crystal screen to battle with each other. The actions of both of the characters are classified broardly into attacking actions of giving a damage to an opposite character to reduce physical capacity points and defending actions for avoiding the damage caused by attack by the opposite character. By selectively using the action modes according to the situation, a character who has reduced the physical capacity points of his opposite character to '0' becomes a winner. When winning against the enemy monster, BR (battle rush) being a special game which is a state advantageous to a player is imparted. COPYRIGHT: (C)2004,JPO
申请公布号 JP2003310825(A) 申请公布日期 2003.11.05
申请号 JP20020119855 申请日期 2002.04.22
申请人 ARUZE CORP 发明人 KOYAMA YOICHI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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