摘要 |
Apparatus and methods are provided for controlling education and amusement use of a consumer electronic device having a screen. The method includes displaying (618) educational material on the screen, the educational material containing at least one question, scoring (624) a first user's responses to questions in the educational material, a second user entering a prize code identifier and establishing the prize code identifier at a station, the prize code identifier having the purpose of identifying the second user, the second user entering a threshold for awarding a prize to the first user if a score is determined to equal or exceed the threshold, and displaying (628) the prize code identifier to the first user on the screen when the score is determined to equal or exceed the threshold. <IMAGE> |