发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that the occurrence trigger of a specific game is apt to be biased to a processing result obtained by a main control part. SOLUTION: A hero character which can be operated by a player and an enemy monster character are displayed and controlled on a liquid crystal screen, and ST is imparted when the hero character wins against the enemy monster character. The actions of both of the characters are classified broardly into attacking actions of giving a damage to an opposite character to reduce physical capacity points and defending actions for avoiding the damage caused by attack by the opposite character. A battle is carried out in a JAC game in an RB, and counting of a restriction time counter is started immediately after the start of battle performance. When the battle is not completed even after a fixed time has passed (180 sec e.g.), the hero is defined as a loser since time has run out. COPYRIGHT: (C)2004,JPO
申请公布号 JP2003310824(A) 申请公布日期 2003.11.05
申请号 JP20020119854 申请日期 2002.04.22
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址