摘要 |
A simplified matchmaker matches users of a computer network, such as the Internet, based on the number of games the users have abandoned. A one-action input is received at a requesting client application executing on a computer connected to the computer network. Next, information that is stored within the computer is collected. The information is stored within the computer using a process that is unrelated to and separate from the one-action input received from the user. Then, at least one message is sent from the requesting client application to a host computer connected to the computer network containing information relating to a request for initiating a matchmaking process on the host computer that matches requesting user into an online interactive session along with other suitable users, such that each suitable user is connected to the computer network through a client application compatible with the requesting client application.
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