发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine in which expectations that a player holds are varied when suggestive performance is carried out. <P>SOLUTION: After a big win occurs with the suggestive performance of 'school of fish', 100 times of variable display are defined as a special period and during the special period, a selection condition is changed into condition that the suggestive performance of 'school of fish' is selected only with respect to the variable display with which a probability variation big win occurs. Namely, among tables to be used for selecting a ready-to-win pattern during the special period, a table selected with the suggestive performance of 'school of fish' is only a second big win table to be used for processing in S75, and the second big win table is selected only when the probability variation big win occurs (S73: Yes and S74: Yes). Thereby, the player can recognize that the probability variation big win occurs when the 'school of fish' its generated during the special period, and the expectations of the player on the suggestive performance of 'school of fish' can be varied. <P>COPYRIGHT: (C)2004,JPO
申请公布号 JP2003305226(A) 申请公布日期 2003.10.28
申请号 JP20020115422 申请日期 2002.04.17
申请人 SANYO PRODUCT CO LTD 发明人 TAKETOMI TATSUNORI
分类号 A63F7/02 主分类号 A63F7/02
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