发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which can provide variations in an expectation held by a game player when a suggestive performance is performed. <P>SOLUTION: Hundred times of variable displays after the generation of a big jackpot accompanying a suggestive performance of a 'fish school' is set as a special period, and during the special period, a selecting condition is changed to a condition which selects the suggestive performance of the 'fish school' only to a variable display by which a probability variable big jackpot is generated. That is, a table by which the suggestive performance of the 'fish school' is selected from among tables used for the selection of ready-to-win patterns during the special period is limited to a second big jackpot table used in the process of S75, and the second big jackpot table is selected only when the probability variable big jackpot is generated (S73: Yes, and S74: Yes). Therefore, during the special period, the generation of the probability variable big jackpot can be recognized by the game player at the point when the 'fish school' is generated, and variations can be provided in the expectation of the game player for the suggestive performance of the 'fish school'. <P>COPYRIGHT: (C)2004,JPO
申请公布号 JP2003305180(A) 申请公布日期 2003.10.28
申请号 JP20030010270 申请日期 2003.01.17
申请人 SANYO PRODUCT CO LTD 发明人 TAKETOMI TATSUNORI
分类号 A63F7/02 主分类号 A63F7/02
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