发明名称 NETWORK SYSTEM FOR GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide the network system of a game machine for grasping the use condition of a pachinko machine from outside a pachinko game hall. SOLUTION: In a network system S1, a plurality of pachinko machines 1, 1 and so on having an output control part 12 are connected to a host computer 2 for receiving 'the number of winning balls' and 'the number of non-winning balls' transmitted from those pachinko machines 1, 1 and so on, and for transmitting the data attached with predetermined address data to the outside, and an external server 3 is connected to the host computer 2. Then, the external server 3 which receives 'the number of winning balls' and 'the number of non-winning balls' calculates 'the number of balls used' and a 'sum corresponding to the use' based on 'the number of winning balls' and 'the number of non-winning balls'. COPYRIGHT: (C)2004,JPO
申请公布号 JP2003290537(A) 申请公布日期 2003.10.14
申请号 JP20030133542 申请日期 2003.05.12
申请人 TOYOMARU INDUSTRY CO LTD 发明人 NAGANO MITSUYOSHI;KATO NOBUYUKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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