发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine that improves the interesting property by controlling a delicate display in consideration of a big win judgment random number counting value already extracted for a start memory. <P>SOLUTION: When the consumption of a first start memory is to be controlled (1), an occurrence of a big winning in a third start memory is predicted (2), a variation pattern specification command corresponding to the predicted number is searched for and sent to a special pattern display device 100. A lowermost stage is cleared by moving up overall the content of a work table 1700 by one stage (4). This process is repeated until a start memory corresponding to a winning random number count value are consumed, the interesting property can be improved. <P>COPYRIGHT: (C)2004,JPO
申请公布号 JP2003284831(A) 申请公布日期 2003.10.07
申请号 JP20030012917 申请日期 2003.01.22
申请人 HEIWA CORP 发明人 KAMATA KENICHI;KANEKO AKITOSHI
分类号 A63F7/02 主分类号 A63F7/02
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