摘要 |
PROBLEM TO BE SOLVED: To provide a game machine with amusement raised therein by referring to a game history to the present concerning the generation of a specified game. SOLUTION: When a hero has an item, the hero may be requested to perform exchange with money by fixed probability without rushing into a battle when encounters a monster. Concretely, even when a battle occurrence lottery is won in a 'battle occurrence processing', and also the item is possessed, an item exchange lottery is performed by using an 'exchnage request lottery table'. In the case of winning, an 'item realization rate table' is used to perform subtraction in an item counter, to perform addition in a carrying money amount counter, and to hold a performance in an exchange scene. Then the taste of the monster is set concerning the items, and much gold is sometimes paid even for the same item by kind of the monsters. COPYRIGHT: (C)2003,JPO
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