发明名称 Method and system for computing the intersection of a bounding volume and screen-aligned plane
摘要 Apparatus and methods are provided to perform volume rendering via composited texture-mapped convex polyhedra. This is accomplished by generating a sequence of z polygons defined by the intersection of a sequence of z planes parallel to the view plane with the convex polyhedron. The vertices of the convex polyhedron are numbered sequentially based on z-axis depth and this defines a sequence of slabs that are bounded by z planes intersecting the vertices. The edges of the convex polyhedron are numbered based on viewing the polyhedron along an axis from the closest vertex to the furthest vertex. A data structure maintains a list of active edges for each slab, where an edge is "active" if the edge intersects any z plane in the slab. Each vertex in the z polygon is defined by the intersection of an active edge with the z plane. The z polygon is rendered by connecting adjacent vertices, where the ordering is determined by the order of the active edges in the slab. Each edge of the z polygon can be rendered by performing only three multiplications, two additions, and one subtraction. These computationally efficient methods make volume rendering via texture mapping feasible.
申请公布号 US6628281(B1) 申请公布日期 2003.09.30
申请号 US20000513817 申请日期 2000.02.24
申请人 INTERNATIONAL BUSINESS MACHINES CORPORATION 发明人 FOSSUM GORDON C.;D'AMORA BRUCE
分类号 G06T15/40;(IPC1-7):G06T15/40 主分类号 G06T15/40
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