摘要 |
PROBLEM TO BE SOLVED: To provide a game machine with enhanced amusement by referring to a game history to the present concerning the generation of a specified game. SOLUTION: An item can be used when a hero has an item and rushes into a battle performance. A normal and physical attack causes damage when a prize is won in a battle judgement processing, but a processing is changed into an additional attack performance processing in the case of failure. A depression sequence is checked in the additional attack performance, the use of the item is determined in the case of reverse depression (the first stop of a third reel), and, then, lottery is performed concerning whether the item can be used or not when the item is used. The plurality of kinds of items are prepared, and ranked in an effectiveness degree by kind of item. The item with the high effectiveness degree is hardly obtained. COPYRIGHT: (C)2003,JPO
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