发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine capable of attracting and inviting a player's interest. <P>SOLUTION: In a game state of general mode, a 'big hit' is generated at a generation probability of 10/3000, and a game state of time reducing and probability changing mode is generated at a generation probability of 4/9 (S21-S24). When this game state of time reducing and probability changing mode is generated (S24: YES), one 'acquisition frequency' is randomly selected from 6 acquisition frequencies ('0' to 'five') in a normal time acquisition frequency table 71 and stored as the count value of a frequency counter 463K, and also set in the game state of time reducing and probability changing mode (S25-S27). Until the generation frequency of 'big hit' reaches this randomly selected 'acquisition frequency', the game state of time reducing and probability changing state is set (S21: NO to S28-S27). <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003265734(A) 申请公布日期 2003.09.24
申请号 JP20020067856 申请日期 2002.03.13
申请人 OKUMURA YU-KI CO LTD 发明人 HIRATA HIROKI
分类号 A63F7/02 主分类号 A63F7/02
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