发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine in which amusement is raised in a specified game applied by referring to a game history so far. SOLUTION: An item can be used when a hero has an item and rushes into a battle rendition. A normal and physical attack causes damage when a prize is won in a battle judgement processing, but a processing is shifted into an additional attach rendition processing in the case of failure. A depression sequence is checked in the additional attach rendition, the usage of the item is determined in the case of reverse depression (the first stop of a third reel), and, then, lottery is performed concerning whether the item can be used or not when the item is used. The lottery differs in success probability depending on the kind of an enemy monster to appear. COPYRIGHT: (C)2003,JPO
申请公布号 JP2003265685(A) 申请公布日期 2003.09.24
申请号 JP20020075036 申请日期 2002.03.18
申请人 ARUZE CORP 发明人 NOZAKI TAKU
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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