摘要 |
PROBLEM TO BE SOLVED: To provide a game machine in which amusement is raised in a specified game applied by referring to a game history so far. SOLUTION: An item can be used when a hero has an item and rushes into a battle rendition. A normal and physical attack causes damage when a prize is won in a battle judgement processing, but a processing is shifted into an additional attach rendition processing in the case of failure. A depression sequence is checked in the additional attach rendition, the usage of the item is determined in the case of reverse depression (the first stop of a third reel), and, then, lottery is performed concerning whether the item can be used or not when the item is used. The lottery differs in success probability depending on the kind of an enemy monster to appear. COPYRIGHT: (C)2003,JPO
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