摘要 |
PURPOSE: A system for storing a game environment of a computer game for supporting a network is provided to activate an Internet game by solving a game interruption. CONSTITUTION: A gamer connects to an open battle net which is an opened game server using a computer through the Internet(1) and progresses a game on a PC. If the game is terminated, the current game progress state is stored in a storing file of the computer(2). The gamer connects to an independent storing server on the Internet and stores the game progress state stored in the computer(3). When the gamer plays the game using other computer, the gamer connects to the independent storing server(4), downloads a game progress state(5), connects to the open battle net(6), and progresses the game in the other computer continuously. If the game is terminated, the current game progress state is stored in a storing file of the other computer(7). The gamer connects to the independent storing server on the Internet and stores the game progress state progressed in the other computer(8).
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