发明名称 Dynamically adjusting sample density and/or number of rendering passes in a graphics system
摘要 A graphics system includes a hardware accelerator (HA) and a frame buffer (FB). The FB includes a sample storage area and a double-buffered display area. The HA is operable to (a) render a stream of primitives into samples, (b) store the samples into the sample storage area, (c) read and filter the samples from the sample storage area based on a programmable sample density to generate pixels, and (d) store the pixels into a first buffer of the display area. The hardware accelerator is operable to perform (a), (b), (c) and (d) one or more times on one or more corresponding streams of primitives to render an animation frame before passing control of the first buffer to an output process. In addition, a host computer may compute a maximum achievable sample density DMAX for the HA in response a change in window size, and update the HA accordingly. <IMAGE> <IMAGE> <IMAGE> <IMAGE>
申请公布号 EP1345168(A2) 申请公布日期 2003.09.17
申请号 EP20030251516 申请日期 2003.03.12
申请人 SUN MICROSYSTEMS, INC. 发明人 LAVELLE, MICHAEL G.;MAHAN, JUSTIN MICHAEL
分类号 G06T1/60;G06T11/00;G06T15/00;H04N13/04;(IPC1-7):G06T1/00 主分类号 G06T1/60
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