摘要 |
PROBLEM TO BE SOLVED: To provide a game machine by which amusement is improved by referring to a game history until then about the occurrence of a specific game. SOLUTION: When rush into battle performance in the state of possessing an item, the item can be used. In battle decision processing, damage is given by a normal physical attack in occurrence of prize-winning, but the processing is shifted to additional attack performing processing in the case of losing. In additional attack performance, a pressing order is checked. In the case of inverse pressing (the first stop of a third reel), using of the item is supposed. In the case of using the item, whether it can be used is decided by a lottery. A plurality of kinds of items are prepared and when a new item is obtained in the state of possessing the item, the items are sometimes composed with each other. COPYRIGHT: (C)2003,JPO
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