摘要 |
PROBLEM TO BE SOLVED: To provide a game machine by which amusement is raised by referring to a previous game history concerning the generation of a specified game. SOLUTION: When a state goes into a battle rendition while keeping an item, the item can be used. When a prize is won in a battle judgement processing, a damage is given by a normal physical attach. In the case of failure, processing is changed into an additional attack rendition processing. When a reverse depression (the first stop of a third reel) is performed after checking depression order in the additional attack rendition, the item is considered to be used, so as to perform lottery about whether the item can be used or not in the case of usage. Probability for success differs in response to the kind of an enemy monster to appear. COPYRIGHT: (C)2003,JPO
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