摘要 |
PROBLEM TO BE SOLVED: To provide a game machine with which a game does not fall monotonous and can be proceeded while keeping a sense of expectation, by imparting bias to generation of a high probability replay period. SOLUTION: Because a plurality of conditions for determining the generation of the high probability replay period are prepared even in an ordinary play situation, the high probability replay period can be generated with the bias, whereby the play does not fall monotonous and can be proceeded while keeping the sense of expectation. COPYRIGHT: (C)2003,JPO
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