发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine with which a game does not fall monotonous and can be proceeded while keeping a sense of expectation, by imparting bias to generation of a high probability replay period. SOLUTION: Because a plurality of conditions for determining the generation of the high probability replay period are prepared even in an ordinary play situation, the high probability replay period can be generated with the bias, whereby the play does not fall monotonous and can be proceeded while keeping the sense of expectation. COPYRIGHT: (C)2003,JPO
申请公布号 JP2003236058(A) 申请公布日期 2003.08.26
申请号 JP20020043876 申请日期 2002.02.20
申请人 ARUZE CORP 发明人 MIBE TOSHIYUKI;SEKINE YASUYUKI;YAGI ATSUSHI;WADA HIDEAKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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