摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game system and an information storage medium, capable of restraining the amount of replay data to be stored and generating a replay image over a long period of time. <P>SOLUTION: A packet required for replay processing of a concerned frame is determined, and the packets determined to be required are composed and stored as replay data. According to the packet of the stored replay data, replay processing is conducted. Class data is added to the packet, and according to the class data, the packets are sorted to the respective replay processing. <P>COPYRIGHT: (C)2003,JPO</p> |