摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a real time battle system in a game developed in a discrete coordinates system such as a Japanese chess, a chess, a go or gobang and to enable battle even in the case of putting the system through in a communication environment. <P>SOLUTION: Every unit constituting a game is provided with a timer, the abundance, movability and assignment of the units are controlled by the timer, for the abundance of own unit and the other unit, the relative position relationship thereof is conditioned, and according to the conditions, the abundance, assignment of the units and the attribute of the other units are changed to make up a game. In the case of performing communication battle, during the operation of a player, information required for correction is stored, and transmitted to the other player, and when correction is to be made on the basis of the information, the state of the system is corrected to eliminate contradiction. <P>COPYRIGHT: (C)2003,JPO</p> |