摘要 |
PROBLEM TO BE SOLVED: To apparently shorten latency to a next game at replay prize winning. SOLUTION: An effective line is lit and controlled after a replay pattern is prepared and then latency Tw passes, thereby, a period for conducting a game by a start lever 90 and operations of buttons 92, 93 and 94 amounts to Tp obtained by subtracting Tw from Ts set as a game time. For instance, when Ts is 4.1 seconds, a feeling conventionally shows that a next game is not started until the 4.1 seconds pass, however, lighting the effective line after already waiting of Tw (e.g. 2.0 seconds) provides a game player with a feeling as the next game is apparently available after the 2.1 seconds pass in the Tp period. COPYRIGHT: (C)2003,JPO
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