发明名称 PACHINKO GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To get to know the pattern of identification information in a ready- to-win state by the mode of the light emitting performance of a light emitting source. <P>SOLUTION: A table showing a relation between first ready-to-win signals and the value of a second counter is stored in a main controlling ROM 3. Then, a main controlling CPU 2 obtains one of the update values of the second counter when receiving them from a starting port switch 52. Only in the case of preparing big win variation information or ready-to-win losing variation information, the CPU 2 selects one of the first ready-to-win signals according to the table and transmits it to each of two substrates 11 and 21 with the big win variation information or the ready-to-win losing variation information. On the other hand, a table showing a relation between the first ready-to-win signals and the lighting mode of an LED is stored in a ROM 13 for controlling lighting of the LED. Further, a table showing a relation between the first ready-to-win signals and a ready-to-win pattern is stored in a ROM 23 for controlling a display device. <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003220234(A) 申请公布日期 2003.08.05
申请号 JP20020021716 申请日期 2002.01.30
申请人 OKUMURA YU-KI CO LTD 发明人 TAKAGI TAKAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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