发明名称 PACHINKO GAME MACHINE, METHOD FOR CONTROLLING PICTURE FOR THE SAME, SERVER, AND STORAGE MEDIUM
摘要 <P>PROBLEM TO BE SOLVED: To provide a pachinko game machine for stopping and displaying patterns which are always varied and displayed and allowing a player to continue a game without getting tived. <P>SOLUTION: The pachinko game machine is provided with a display device 24 for varying/stopping a plurality of patterns and displaying them. The device stops the display of the patterns which are always varied and displayed when at least one of the plurality of patterns is always varied and displayed and also a pachinko game ball hit by the player enters a start port 44 to obtain a prize-winning state. In the machine 10, a presenting picture using at least one of the different background pictures constituting the background of the display device 24 is selected and displayed in each case before/after transition to the prize-winning state. <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003199943(A) 申请公布日期 2003.07.15
申请号 JP20020003309 申请日期 2002.01.10
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F7/02 主分类号 A63F7/02
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