发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To enhance the amusement of a game by making various performances. <P>SOLUTION: In stopping pattern setting processing, based on the state of a big win storing flag, a CPU confirms whether occurring of a big win in variation display of next time and after this is decided or not. When a big win storage flag is set, the CPU performs processing of changing a variation pattern selection table to be used. The CPU decides the variation pattern of patterns by using a set variation pattern selection table on the basis of the value of a random number for deciding the variation pattern. Thus, it is possible to change a variation pattern according to whether the occurrence of the big win is decided by the variable display of the next time and after this. Consequently, various performances can be carried out and the amusement of the game is improved. <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003199928(A) 申请公布日期 2003.07.15
申请号 JP20010401861 申请日期 2001.12.28
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;HIRATA SEIYA
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址