发明名称 PATTERN ALIGNING GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To increase the number of types for winning and losing without increasing a pattern data amount. <P>SOLUTION: A ball detector 2 detecting a prize-winning ball at a start prize- winning device 1 inputs a start prize-winning detecting signal to a controller 7, a prize-winning detecting means 8 detects the input of the start prize-winning detecting signal and a lottery means 9 extracts a numerical value from a random number counter by the input timing of the start prize-winning signal. The extracted numerical value is collated with lottery knowledge 13 and a command corresponding to the extracted numerical value is extracted from the lottery knowledge 13 and stored. A display means 10 collates a drawn command with the command knowledge 14, extracts a display pattern comprising winning and losing corresponding to the drawn command from the command knowledge 14 and stores it. Pattern display equipment 3 is display-controlled. When winning is decided in the main pattern 15 or the sub-pattern 16 as a result of a lottery processing, an establishing means 11 stops and displays the decided one between the main pattern 15 and the sub-pattern 16 in pattern display equipment 3 as an establishment pattern. Then the controller 7 conducts a big hit processing. <P>COPYRIGHT: (C)2003,JPO</p>
申请公布号 JP2003190490(A) 申请公布日期 2003.07.08
申请号 JP20010394171 申请日期 2001.12.26
申请人 HEIWA CORP 发明人 HOSHINO SHINICHI;OTSU TAMOTSU;SAWADA NAOYA
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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