发明名称 GAME MACHINE AND SIMULATION GAME PROGRAM
摘要 PROBLEM TO BE SOLVED: To provide a game machine with raised amusement with which a player gradually builds up his or her expectations for transition into a big hit state after doing something new to the player by changing the largeness of a final stop pattern group with respect to a special pattern which is changed into a ready-for-winning state. SOLUTION: The largeness of a middle pattern N<SB>2</SB>being a final stop pattern when left and right patterns N<SB>1</SB>and N<SB>3</SB>are changed into the ready-for-winning state is displayed to be larger in order whenever one pattern is changed and displayed to approach the pattern which is the same as that of the left and right patterns N<SB>1</SB>and N<SB>3</SB>. When the patterns N<SB>1</SB>and N<SB>3</SB>are changed into the ready-for-winning state, a monkey A<SB>1</SB>appears and the expression and the posture of the monkey are changed as the middle pattern N<SB>2</SB>becomes larger. COPYRIGHT: (C)2003,JPO
申请公布号 JP2003190493(A) 申请公布日期 2003.07.08
申请号 JP20010394495 申请日期 2001.12.26
申请人 ARUZE CORP 发明人 TAKEDA MITSUHIRO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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