摘要 |
A variation on checkers style games wherein each player has an initial holding of twelve playing pieces. The board includes an array of four columns and eight rows of playing locations, wherein one playing location may be occupied by only one playing piece. The goal of the game for each player is to achieve removal of one's own playing pieces by forcing the opponent to jump one's own pieces. Playing pieces, which initially cannot move backwardly and laterally, are promoted to be able to move laterally once moving past the forwardmost row of their initial board positions, and to be able to move backwardly when they reach a corresponding row of the opponent's playing pieces. Jumps are generally mandatory, although players have the option of accepting a penalty in the form of restoring playing pieces to the board in place of making an otherwise mandatory jump. An opponent whose pieces have prevented the other player from making a move must, at his or her next turn, make a move which removes obstruction from a piece of the immobilized player's pieces. In a certain specified situation wherein only two opposing pieces remain on the board, and one player must avoid moving forwardly to avoid affording a winning move to the other player, victory is awarded to the player who has forced his or her opponent to avoid moving forwardly.
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