发明名称 3D transformation matrix compression and decompression
摘要 Compressing and decompressing techniques for transformation matrices 3D computer graphics systems use to animate objects achieve high compression ratios by taking advantage of common characteristics of homogenous 3D transformation matrices. The techniques use a bitmap to encode information on locations of ones and zeros of the matrix-bypassing the penchant of compilers to represent such information as high-precision numbers. Since most video game processors and display hardware are constrained by their resolutions and since an original transformation matrix often stores data that is more accurate than necessary, the techniques convert some real numbers in the matrix (e.g., those within the range of -1 and 1) into integers by scaling them by a constant. The resulting compressed matrices occupy much less storage space than their non-compressed counterparts, and can be efficiently decompressed in real time for use in interactive real time 3D animations.
申请公布号 US6591019(B1) 申请公布日期 2003.07.08
申请号 US20000493257 申请日期 2000.01.28
申请人 NINTENDO CO., LTD. 发明人 COMAIR CLAUDE;LI XIN;ABOU-SAMRA SAMIR;CHAMPAGNE ROBERT;FAM SUN TJEN;GHALI PRASANNA;PAN JUN
分类号 A63F13/00;G06F17/10;G06F17/16;G06T9/00;H03M7/30;(IPC1-7):G06K9/36 主分类号 A63F13/00
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