NETWORK GAME SYSTEM, SERVER SYSTEM, CLIENT SYSTEM, NETWORK GAME PROCESSING METHOD, PROGRAM, AND RECORDING MEDIUM
摘要
<P>PROBLEM TO BE SOLVED: To improve a response in a network game. <P>SOLUTION: A maximum communication quantity in packet communications between an echo server 100 and clients (communication terminals) 200A, 200B and 200C is determined at a prescribed value beforehand and a packet to be transmitted from each of the clients (communication terminals) 200A, 200B and 200C is made into a prescribed size so that a load to a network 300 can be reduced. <P>COPYRIGHT: (C)2003,JPO