发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To reduce the amount of memory data required for the control of deriving and displaying the combination of identification information being a display result in variable display with an optional probability. SOLUTION: When a plan stop pattern is decided when ready-to-win is determined, a ready-to-win pattern wherein left and right patterns are coincident is decided based on the extraction value of a random counter (S75). A middle pattern is decided based on the decided ready-to-win pattern and also based on a pattern difference decided based on the extraction value of the random counter (S76 and S77). COPYRIGHT: (C)2003,JPO
申请公布号 JP2003164593(A) 申请公布日期 2003.06.10
申请号 JP20010366115 申请日期 2001.11.30
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;KAWAMURA HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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