发明名称 Character display method in three-dimensional video game
摘要 When a player instructs a movement of a player character from an input device, a control section obtains a position of the player character during a current frame period. The control section obtains a distance between the position of the player character during the current period and a position of a view point of a virtual camera during a previous frame period. If the obtained distance is less than a predetermined critical near distance, the control section moves the position of the view point away from the player character. If the obtained distance exceeds a critical far distance, the control section moves the position of the view point towards the player character. If the obtained distance is in the range between the critical near distance and the critical far distance, the control section does not move the position of the view point.
申请公布号 US2003096648(A1) 申请公布日期 2003.05.22
申请号 US20020293360 申请日期 2002.11.14
申请人 SQUARE CO., LTD. 发明人 OHNO KOJI;MIYAGAWA YOSHIYUKI
分类号 A63F13/00;A63F13/10;G06T7/60;(IPC1-7):A63F9/24 主分类号 A63F13/00
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