摘要 |
PROBLEM TO BE SOLVED: To reduce the load of image memory by using at least one of expectation degree expressing images and express a plurality of kinds of expectation degrees by an expressing image with at least one of the expectation degrees. SOLUTION: Because an expectation value can be expressed by a difference in an appearance time by using the same character and changing its appearance time with the same movement, the load of a control system such as image memory can be sharply reduced. Moreover, because it is unnecessary that a player memorizes a plurality of kinds of images and expectation values with correspondence and it is good that he simply focuses on only the appearance time, a game machine is easy to understand also for a beginner and he can focus on the change state of a special figure pattern directly related to primary drawing or the like. Moreover, by simplifying a plurality of characters and their movement, the development period of a pachinko machine itself can be shortened and bugs in development or the like can be reduced at the rate of simple image formation.
|