发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To reduce the load of image memory by using at least one of expectation degree expressing images and express a plurality of kinds of expectation degrees by an expressing image with at least one of the expectation degrees. SOLUTION: Because an expectation value can be expressed by a difference in an appearance time by using the same character and changing its appearance time with the same movement, the load of a control system such as image memory can be sharply reduced. Moreover, because it is unnecessary that a player memorizes a plurality of kinds of images and expectation values with correspondence and it is good that he simply focuses on only the appearance time, a game machine is easy to understand also for a beginner and he can focus on the change state of a special figure pattern directly related to primary drawing or the like. Moreover, by simplifying a plurality of characters and their movement, the development period of a pachinko machine itself can be shortened and bugs in development or the like can be reduced at the rate of simple image formation.
申请公布号 JP2003117114(A) 申请公布日期 2003.04.22
申请号 JP20010315512 申请日期 2001.10.12
申请人 HEIWA CORP 发明人 KAMIYAMA TAKANORI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址