摘要 |
<p>PROBLEM TO BE SOLVED: To provide a three-dimensional game apparatus which can prevent a moving object to be operated from making an awkward turn even when the viewpoint direction is changed. SOLUTION: It is determined whether a moving direction input is changed by a controller and whether the viewpoint direction vectors (DX, DY DZ) of a virtual camera 50 are changed. If the viewpoint vectors (DX, DY, DZ) are changed and the moving direction input is not changed, the moving direction of a player's game character 58 in a three-dimensional game space 60 is determined based on the prechanged viewpoint direction vectors (DX, DY, DZ).</p> |