发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To eliminate anxiety about a disadvantageous condition when variation is started in a display device during a special game condition while maintaining a conventional amusement property. SOLUTION: When a starting condition for storing pattern variation is established during generation of a large prize right and a stopped pattern of the pattern variation is a prize winning pattern, a pattern G is uniformly, that is regularly, stored in a variable pattern command area of a display command (S375). In the pattern G, variation is finished after 240 seconds (after lapse of the large prize right) from the start of the variable display, and a stopped pattern is displayed. Therefore, the prize winning pattern is displayed after the large prize right lapses, even when the pattern variation is started during the generation of the large prize right, and consequently, there is no fear of an overrun beyond capacity. On the other hand, a pattern is selected irregularly without respect to establishment of wining of a prize when the starting condition is established in an ordinary play condition, and consequently, the player expects a prize winning pattern during variation of the pattern. In this way, the conventional amusement property can be maintained.</p>
申请公布号 JP2003071045(A) 申请公布日期 2003.03.11
申请号 JP20010262956 申请日期 2001.08.31
申请人 SANYO PRODUCT CO LTD 发明人 HOYA MAKOTO;OKADO FUMIHIRO;KAZAOKA KIKUO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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