摘要 |
<p>PROBLEM TO BE SOLVED: To overcome a problem such that multistage buffers are required for transmission and reception sides so as to make game processing of all game machines surely reflect generated data in each of the game machines, in a communication game system using the game machines operating asynchronously. SOLUTION: At the start of the game processing, each of the game machines 100 determines whether or not received data exist in a received-data buffer 50; and in the absence of the received data, a player judges that his/her game machine 100 performs processing too early, and passes the game processing in that step. End codes are appropriately exchanged so that the other game machines 100 can suspend the generation of the received data until the game machine 100 behind in the game processing finishes processing the received data stored in the buffer 50. Thus, the multistage buffers are not required for the transmission and reception sides, and storage capacity for the buffer can be reduced.</p> |