发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To efficiently perform a connection and a disconnection by finding out even a connection spot, which is hard to find out or easy to forget, easily without forgetting it in the exchange or the like of a play panel. SOLUTION: A plurality of connection members H are provided for connecting the prescribed parts of a game machine 1 having a play panel 3, on which a play area 6 is formed, the marks of characters, symbols or coupling thereof are used for expressing a series of order as connecting party/connecting position display showing mutual connecting parties and connecting positions thereof at the connection spots of the connection member, closely thereto, at the connection spots of the game machine or closely thereto. Concerning the connection spot hard to find out or easy to forget to become a hidden position or component or wiring concentrating position in a plurality of connection spots, the marks of the connecting party display express the order from the leading party to a party preceding to the final party in a series of order.
申请公布号 JP2003062186(A) 申请公布日期 2003.03.04
申请号 JP20010261404 申请日期 2001.08.30
申请人 SANSEI R & D:KK 发明人 SUGIJIMA KISHIO;SUZAKU TAKAMICHI;TSUCHIYA YOSHITAKA;UENO MITSUHISA
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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