摘要 |
<p>PROBLEM TO BE SOLVED: To prevent a player from feeling as if brought back to a real world and failing to concentrate on a virtual world of a game when he confirms that a saving memory is connected or not by a letter or an image, or the like, displayed on a display. SOLUTION: When a player character is detected to be in a detection area in a first area, whether or not an external memory is connected to a connector is detected, and when this connection is detected, a second area is generated.</p> |