发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine by which the occurring time of an advantageous situation is recognized clearly and which is interesting. SOLUTION: The game machine is provided with reels (3L, 3C and 3R) for variably displaying a pattern required for the game by a plurality of columns, a main control circuit (71) for determining an internal prize-winning bonus points to each game and stopping and controlling the variable display of the reels (3L, 3C and 3R) based on the result of determination and the stoppage operation of a player, and a sub CPU (74). When a prescribed condition is formed, the sub CPU (74) determines the number of times of the occurrence of an advantageous situation for the player or determines the convenience degree of the advantageous situation, and adds the result of the determination. After the internal prize-winning bonus point becomes a prescribed bonus point, the sub CPU (74) generates the advantageous situation based on the result of addition.
申请公布号 JP2003062172(A) 申请公布日期 2003.03.04
申请号 JP20010259013 申请日期 2001.08.29
申请人 ARUZE CORP 发明人 ARIKAWA TAKEYO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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